ASUS TUF Gaming VG34VQL3A

ASUS TUF Gaming VG34VQL3A

€294,00 EUR
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ASUS TUF Gaming VG34VQL3A

ASUS TUF Gaming VG34VQL3A

€294,00 EUR

UltraWide Monitor, 34 inch, 3,440 x 1,440 pixels, 165 Hz, VA, 21:9, response time 1 ms, 4,000:1, pixel density 109.68 ppi, brightness 400 cd/m², HDMI, Display Port, FreeSync, Adaptive Sync, DisplayHDR 400, with speakers

general
Product types UltraWide Monitor, WQHD Monitor
Series ASUS TUF Gaming
Image properties
Screen size 34 inch
Screen diagonal 86.4 cm
Panel technology VA
Resolution 3,440 x 1,440 pixels
Screen format 21:9
Refresh rate 165 Hz
Max. Refresh rate 180 Hz
Response time 1 ms
Contrast ratio (typical) 4,000:1
Brightness 400 cd/m²
Color depth 8 Bit
Displayable colors 16.7 million
FOV 178/178 °
Color space sRGB 125%
Active image area 797 x 334 mm
Pixel pitch 0.232 mm
Pixel density 109.68 ppi
Horizontal frequency range 267 - 267 kHz
Vertical frequency range 48 - 180 Hz
Connections
Number of HDMI inputs 2
HDMI version HDMI 2.0
Number of DisplayPort inputs 2
DisplayPort version DisplayPort 1.4
Number of USB 3.0 ports 3
Audio connections Headphone output (3.5mm jack)
Power supply position internal
Features
Synchronizations FreeSync, Adaptive Sync
Functions HDR10, flicker-free, HDCP 2.2, Variable Refresh Rate (VRR), Backlight Strobing, Low Blue Light
DisplayHDR Standard DisplayHDR 400
Integrated devices USB hub, speakers
Speaker power 2 x 2 watts
Comfort features Wall mounting
Suitable for Video editing, Office, Image editing
Design
VESA standard 100 x 100
Ergonomic features height adjustable, swivel function, tilt function
Tilt range -5 - 20 °
Swivel range +/-10 °
Height adjustability 130 mm
Display surface matte
Frame color black
Frame surface matte
Frame feature Ultra-slim bezel
Stand color black
Stand shape V-shape
Energy consumption
Energy efficiency class SDR F
Power consumption SDR 28 kWh/1000h
Energy efficiency class HDR G
Power consumption HDR 42 kWh/1000h
Sources *Ø Electricity price Eurostat (as of H1 2020), **Ø Service life according to Initiative EnergieEffizienz (as of 2013)
Note Actual consumption depends on the type and frequency of device use